Rules draft
How to play
Still building.
These cards are not playable yet. No matches, no table client, no app. The notes below are the rules we are writing toward. Expected playable soon.
Step 01
The Garden and the Pit
The field is two rows. The Garden (front) is where combat happens. The Pit (back) is where you set up. You portal entities from the Pit into the Garden with your Gate.
Each Gate has an effect that fires when you portal, and it scales with the Gate power of the unit coming through. Mix any Gate with any Hood of the same element.
Step 02
Build HOOD each turn
You start at 0 HOOD. At the start of every turn you gain 1 more, and you tap HOOD to play cards or fire abilities. Longer games mean bigger turns. That's the clock.
Step 03
Sequence your main phase
Play cards, activate effects, portal, attack. Order is the whole game. A unit that looks cheap in the Pit can be a different card after the Gate.
Step 04
Attack and respond
Entities have Cooldown and cannot attack the turn they enter. Hoods can always attack, but they have no base attack until you put a weapon on them. You can always swing at an opposing Hood in the Garden. You can only target tapped entities.
When you declare, the other player gets a response window. Combat damage is simultaneous. Damage on entities clears at end of turn. Damage on Hoods stays.
See the cards